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The
Johari Window
An Open
Invitation to Participate in -- "THE
MOMENT" -- Dr. Freeman's Latest Book Project
Know Me is the
award winning interactive suite of board games for building
trust and relationships used in over 20 countries by many
different types of organizations. |
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Know Me is for
-integrating teams
-managing change
-turning diversity into a
strength
-building communities
-enhancing personal mastery
-improving communications |
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T H E J O H A R I W I N
D O W M O D E L
KnowMe is based
on the Disclosure/Feedback model of awareness known as the Johari
Window, named after Joseph Luft and Harry Ingham. It was
first used in an information session at the Western Training
Laboratory in Group Development in 1955.
The success
of an organization is dependent on its people and how they
interact with each another. KnowMe games enhance
the effectiveness of participants' interactions, enabling
them to work as a team to overcome problems.
Used by
organizations like Blanchard Training and Development,
Deloitte and Touche, the South African Peace
Committees, and many others -- the suite of KnowMe
games have proved such a success because they address real
situations. As the players deal with these issues together
they learn to improve their communication skills, build
trust within the group and develop their own self-esteem. |
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-- TECHNICAL DEVELOPMENT
--
As facilitators working
with a wide range of corporate, community and youth
groups, we constantly confronted a lack of effective
communication between individuals and groups, and an
absence of trust that undermined effective teamwork.
We found that:
* people communicated differently with in-group and
out-group members: members of one group usually spoke
about, not with, members of other groups; even
people who liked each other and worked closely
together frequently:
- - didn't know how to raise with each other the
issues they most needed to address;
- - didn't really listen, or respond effectively to,
what members of other groups had to say;
- - didn't know how to give, or respond to
feedback; and
-- even when people set out to resolve their
differences, they continued to hear everything that
others said through the filters of their existing
prejudices, stereotypes and labels.
In wrestling with these problems we found
that the most significant catalyst in creating trust
and changing attitudes was an open exchange of
feelings about common human experiences and a
blame-free exploration of perspectives on issues
affecting participants' relationships with each other.
We found this was most effective when the
participants:
-- engaged as equals, where divisions of power,
gender, race, culture, geography etc., played
little
role in the interaction;
-- could discover each other's humanity before
exploring the issues which divided them;
-- could reflect on, and practice, the communication
processes that made their exchanges
effective;
and
-- developed sufficient comfort with the dialogue
process to engage in robust exchanges of honest
feelings and concerns.
We also learned that such interactions
were most successful when the exchange was
unfacilitated, unobserved and a lot of fun. (This is
most useful when a neutral facilitator sets the stage
by explaining the Johari Window before the game and
then by debriefing the participants after the game.) Know
Me evolved as a tool to achieve all this.
Although Know Me resulted from a process
which began in South Africa in the early 1980's, the
final product was designed and manufactured in Canada.
The game evolved in different formats
over a number of years with the following design
issues emerging as central to the Know Me
process: |
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**************************************
SEVEN DIFFERENT TYPES
OF GAMES
**************************************
Which game fits your
organizational needs? Take your pick.
-- KnowMe
--
Master Game
* Teamwork
*
Quality & Service *
Diversity
Intra-Organization
* Career
Management *
Change & Transformation
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The KnowMe
Game Price
List
*************************
Call to Order
Outside USA: 1-410-729-4011
*************************

SPECIAL NOTICE: only for
orders from SOUTH AFRICA
email me:
greatworkshops@gmail.com
include your SA contact information and I will make
sure you get your order even faster than usual
_________________________________________________________
ASIAN-PACIFIC AMERICAN
HERITAGE MONTH
Delivered
at Program Service Center -- HHS
RADM Kenneth P. Moritsugu, MD, MPH
Deputy Surgeon General, 13 May 1999
Read
an overview of book Dr. Freeman co-authored

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Badagry,
Nigeria -- Slave Trade History
~
DIVERSITY ILLUSTRATED ~ |
If
we could, at this time, shrink the Earth's population
to a village of precisely 100 people,
with all the existing human ratios remaining the same,
it would look like this:
There
would be 57 Asians, 21 Europeans, 14 from the Western
Hemisphere (North, South and Central America) and 8
Africans.
70
would be non-white.
70 would be non-Christian;
30 Christian
50% of the entire world wealth would be
in the hands of only 6 people. 3 would be citizens
of the USA.
70 would be unable to read.
50 would suffer from
malnutrition.
80 would live in
substandard housing.
Only 1 would have a college education.
When
one considers our world from such an incredibly
compressed perspective, the need for
understanding and mutual respect
becomes glaringly apparent. |
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"Dealing
With People Who Drive You Crazy!"ฎ
The
Freeman Institute Box 305, Gambrills, Maryland 21054
TEL 410-729-4011 CELL 410-991-9718 FAX
410-729-0353
EMAIL
info@freemaninstitute.com
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