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The  Johari  Window

www.joharigame.com

An Open Invitation to Participate in -- "THE MOMENT" -- Dr. Freeman's Latest Book Project

Know Me™ is the award winning interactive suite of board games for building trust and relationships used in over 20 countries by many different types of organizations. 

Know Me™ is for
-integrating teams
-managing change
-turning diversity into a strength
-building communities
-enhancing personal mastery
-improving communications

 

Know Me is a unique and innovative system of board games which is:
- a fun, non-threatening experience,
- a process where people meet as equals and break down barriers,
- a flexible tool for addressing hot button issues, such as diversity, change,
teamwork, leadership, organizational values, career management & the environment.


"I felt heard and respected. There was no need to jockey for air time or to justify my perspective. I was
struck by the power of dialogue and how seldom we use it..."  
"Even though I'm tired, I don't want to quit..."   "An hour and a half is too short. I want more..."  "This is so good - I'll use it with my therapy group, but I think I'll also invite some friends over to play..."  "I've known all the people at my table for years, but not like this." -- said by participant after playing the game

"Teams that participated in the game were visibly moved.  Later in the follow up, they reported that the impact it had made on team relationships was very noticeable.  The team members not only knew and understood each other better, but communication in the team had increased significantly..." -- Blanchard Training & Development

"
After receiving kudos in front of other Department Heads for the Know Me game offering, I received more requests for assistance.  It is a powerful tool for closing the distance between team member's perceived differences...I first saw this game in action at ASTD two years ago and I knew then it was something I should buy..." -- DOD Defense Systems Management College

__________________________________________________________________

T H E   J O H A R I   W I N D O W   M O D E L

KnowMe™ is based on the Disclosure/Feedback model of awareness known as the Johari Window, named after Joseph Luft and Harry Ingham. It was first used in an information session at the Western Training Laboratory in Group Development in 1955.

The success of an organization is dependent on its people and how they interact with each another. KnowMe™ games enhance the effectiveness of participants' interactions, enabling them to work as a team to overcome problems. Know Me™ won the Product of the Year Award from the Federation of Human Resources Development Associations of Canada for outstanding results in supporting learning in 1995.

Used by organizations like Blanchard Training & Development, BMW, Amoco, Royal Bank of Canada, Ace Hardware, Defense Systems Management College (DOD), YWCA, Uddannelseshuset (Denmark), University of British Columbia, Wits University (South Africa), U.S. Postal Service, Bell Canada, Calgary Police, Hewlett Packard, Johnson & Johnson, Northern Telecom, Prudential, Saturn Corporation, Pepsi Cola, Proctor & Gamble, McDonald's, Kinney Shoe, Hitotsubashi University (Japan), KPMG Management Consultants, IBM, G.E. Medical, Chevron, Carrier, Corporation, BP, Deloitte & Touche, the South African Peace Committees, and many others -- the suite of KnowMe™ games has proved to be such a success because they address real situations. As the players deal with these issues together they learn to improve their communication skills, build trust within the group and develop their own self-esteem -- available in English, French and Danish.

  

 

 

 

 

 

It is through Asking (disclosure) and Telling (feedback) that our open pane is expanded and that we gain access to the potential within us represented by the unknown pane. The KnowMe™ game provides players with an opportunity to disclose their personal beliefs, values and attitudes and to receive feedback about how others see them.
 

 

 

 

 

 

 

 

 

The four panes of the window above represent the following: 

  Open: The open area is that part of our conscious self - our attitudes, behavior, motivation, values, way of life - of which we are aware and which is known to others. We move within this area with freedom. We are "open books".   Blind: There are things about ourselves which we do not know, but that others can see more clearly; or things we imagine to be true of ourselves for a variety of reasons but that others do not see at all. When others say what they see (feedback), in a supportive, responsible way, and we are able to hear it; in that way we are able to test the reality of who we are and are able to grow. 
  Hidden: Our hidden area cannot be known to others unless we disclose it. There is that which we freely keep within ourselves, and that which we retain out of fear. The degree to which we share ourselves with others (disclosure) is the degree to which we can be known.     Unknown: We are more rich and complex than that which we and others know, but from time to time something happens - is felt, read, heard, dreamed - something from our unconscious is revealed. Then we "know" what we have never "known" before.
 

 

The Know Me™ Game

Benefits
-- The themes of the cards can be chosen according to the group's objective (leadership, team building, diversity…). Enables groups to deepen and expand their relationships with one another. Increases the group's level of self-awareness. Express views, values and attitudes on a wide range of issues. Develops the ability to communicate more openly and affectively with others whose views and perspectives may be different from your own. 
Target group -- Individuals from any level or group within the organization.
Methodology -- KnowMe is played by groups of 4 to 6 players. The questions on the cards enable participants to exchange information and feelings about themselves, each other and their organization. During the course of the game, participants develop insights and skills for dealing with issues among both individuals and groups. Based on concerns raised during the play, groups can engage in evaluation and potential solutions.

"In my opinion, the area of greatest 'lack' in homes, businesses and places of learning, is our inability to communicate with each other with integrity. Know Me is without doubt the safest and most effective process...to promote authentic communication."
                                                                                 --Mike MacFarlane, South African trainer, facilitator


***********************************************
SEVEN  DIFFERENT  TYPES  OF  GAMES
***********************************************
Which game fits your organizational needs?   Take your pick.
Want to order this game for your organization?
-- see below for more information --

Master Game       Teamwork    *    Quality & Service    *    Diversity

Intra-Organization    *    Career Management        Change & Transformation


Know Me™ game provides users with five major benefits:

1. Addresses real issues: Know Me™ addresses actual workplace issues affecting relationships and performance - it is not a simulation. Transference of the benefit is straightforward and immediate.

2. Teaches communication skills: The interaction process trains the very skills needed to maintain a healthy interaction process in the workplace. The skills mastered during the Know Me™ experience can be practiced and improved every day.

3. Enhances personal mastery: The experience builds personal mastery by developing participants' self-insight and self-esteem.

4. Builds trust and respect: The outcome of the experience is trust in the process, in the value of dialogue, and the ease with which communication can occur, and trust in the participants and their ability to deal effectively with tough issues among themselves.

5. Enhances performance: The effectiveness and profitability of an organization is dependent upon the way people in the organization deal with each other and with the obstacles that inhibit performance. The game enhances the effectiveness of participants' interactions and puts the real issues and problems on the table.

 

-- For More Information About the Technical Development of the KnowMe™ game --
FAQ -- Frequently Asked Questions about the KnowMe™ Game
The KnowMe™ Game Price List
*************************
Call to Order
Inside/Outside USA:  1-410-729-4011

SPECIAL NOTICE: only for orders from SOUTH AFRICA
email me: greatworkshops@gmail.com
 include your SA contact information and I will make
sure you get your order even faster than usual

*************************

The Freeman Institute has a number of seminar programs that can be used in concert with the KnowMe™ game.

___________________________________________________________

Think of the razor/razor blade concept. Same game. Different experience. Brilliant.

The same game becomes a different game the next time you play it, because of the use of one of the card sets below. The Master "Know Me" game is required as the basic "razor" concept. The cards are of little to no value unless used within the context of the actual game. The game can handle between 4-6 people as a sit-down board game. For instance, if you are having a seminar with 18 participants, you will need to purchase at least three Master games. Or if you have 23 participants, you will need at least four games.

The Master game has a set of Master cards with it. We recommend that you use the Master game the first time. Perhaps the following year you will want to then do a seminar on "Change and Transformation." At that time you can purchase 3-4 sets of those cards and then the game (razor) now has a new set of cards (razor blades) and it gives the same game a different emphasis. I hope that this is understandable.

My suggestion is that you take a look at the most number of participants you want to attend at any given time and then purchase that many games. I do not recommend more than 18 participants for the first group. That would mean that you would need three Master games.

________________________________________________

 

~~~~~~ S E V E N   D I F F E R E N T   G A M E   C A R D S ~~~~~~

  1. Intra-Organization Game -- This game enables members of one organization to address factors influencing the climate, direction and effectiveness of that organization. SAMPLE CARDS:

TELL:
Light-hearted:  
Tell the group how you feel this organization handles the orientation of new members. How would you improve this?
Serious:
Tell the group which person, or group of people, you believe goes most unrecognized for the contribution they make to the success of this organization.
In-depth:
Tell the group what you believe are the major weaknesses that prevent this organization from performing better than it does.
ASK:
Light-hearted:
Ask the group members if they think you believe this organization is genuinely committed to quality. Why do you say that?
Serious:
Ask the group what role or function within this organization they would like to see you fulfilling in the next three years or so.
In-depth:
Ask the group members if they think you believe this organization practices what it preaches (*i.e. lives out its expressed values and objectives.)
 

  2. Career Management Game -- This game enables participants to address factors influencing their careers. SAMPLE CARDS:

TELL:
Light-hearted:
" Tell the group about the kind of co-workers with whom you most enjoy working. What kinds of abilities and work traits do they have?"
Serious:
Tell the group about the image you have of yourself as successful. How has this image changed in the last 5 years?
In-depth:
Tell the group about the strongest stand you ever took in your career. What were you sticking up for?

ASK:
Light-hearted:
Ask the group members what things they think you could do to make your career more successful.
Serious:
Ask the group members to guess what you miss most and enjoyed most about your
last job.
In-depth:
Ask the group members how successful they think you are.

 

 

  3. Master Game -- This game is the basic building block of the Know Me™ suite of board games. This game enables players to encounter one another as individuals and to understand other players in terms of their personal values, views and experiences, rather than their status, race, gender, or position in the organization. SAMPLE CARDS:

TELL:
Light-hearted:
Tell the group about a time you felt really
proud of yourself.
Serious:
Tell the group what would enable you one day to look back and feel satisfied about your life.
In-depth:
Tell the group what the major issues are
that you have to face in the next two
months, and how you feel about them.

ASK:
Light-hearted:
Ask the group members what they liked
about you when they first met you.
Serious:
Ask the group members how they think
you handle criticism.
In-depth:
Ask the group members to discuss what they think you would do if you had only 1 month to live.
 

  4. Teamwork Game  -- This game enables players who work closely together to address factors influencing their effectiveness as a team. SAMPLE CARDS:

TELL:
Light-hearted:
Tell the group what aspects of your
contribution to the team you struggle
with most.
Serious:
Tell the group how you feel about the
way decisions are made in this team.
In-depth:
Tell the group how you feel about the
way the team is being measured to
determine its degree of success and failure.

ASK:
Light-hearted:
Ask the group members what they think
you have taught or can teach them.
Serious:
Ask the group members what they think
would happen if you left the team.
In-depth:
Ask the group members how well they
think you satisfy your immediate
customers (inside and outside the team).


  5. Quality & Service Game -- This game enables a group to address factors within the organization that influence the attainment of standards of excellence. SAMPLE CARDS:

TELL:
Light-hearted:
Tell the group what you think could be
done in less time.
Serious:
Tell the group how you feel about other
people pointing out defects in your work.
In-depth:
Tell the group who and what makes it difficult to provide "on time" results to internal customers.

ASK:
Light-hearted:
Ask the group whether they think you
feel free to take risks in your work.
Serious:
Ask the group what they think makes it
difficult for you to achieve continuous
improvement in your work.
In-depth:
Ask the group what value-adding
contribution they think your job makes to
the organization.

 

 

  6. Change & Transformation Game -- This game enables participants to address factors influencing change in their organization. SAMPLE CARDS:

TELL:
Light-hearted:
Tell the group about a time you helped
someone through a transition in their
life.
Serious:
Tell the group how you feel about the
way the intended change has been
communicated.
In-depth:
Tell the group whether you believe that the intended changes will produce long term financial benefits.

ASK:
Light-hearted:
Ask the group members what they think
your feelings are about your department
and its current circumstances/role within
the organization.
Serious:
Ask the group members what they think
your typical workday consists of and how
they feel about that.
In-depth:
Ask the group what effect they think
organizational changes might have on
your home/personal life. 
 

  7. Diversity Game -- This game enables participants from different groups (whether defined by culture, race, gender, status, sexual orientation or any other criteria) to explore issues of diversity together. SAMPLE CARDS:

TELL:
Light-hearted:
Tell the group how your life has been
affected by people with physical disabilities.
Serious:
Tell the group about a tradition or
cultural value that is particularly
important to you. Why?
In-depth:
Tell the group what you could do to
improve the attitude of family and friends
toward members of other cultural or race groups.

ASK:
Light-hearted:
Ask the group how they think the
children in your family are being
educated and how you feel about this."
Serious:
Ask the group what special days or public
holidays they think are most important to
you. Why?
In-depth:
Ask the group members how they think 
you feel about belonging to your racial or
ethnic group in this country today.
 


Which Game Will Work The Best
For Your Organization?

Email requesting more info about having Dr. Freeman facilitate a workshop for your organization

Email requesting information for ordering
the game for your organization

The Know Me Game Price List

410-729-4011 -- Dr. Freeman's line

Master Game, with cards

EXTRA GAME CARDS
(to be used with the Master Game)
Teamwork
Quality & Service
Diversity
Intra-Organization
Career Management
Change & Transformation

~ Real Comment From Real Players of the Know Me™ Game ~

   "Sometimes it's hard to be honest in front of other people. This game was a fun way to come up with answers to questions that under normal circumstances wouldn't be very easy to vocalize."

   "Very therapeutic and fun! Have felt much closer to my co-workers."

   "Because of this game I have a different perspective of people I work with every day..."

   "This game was the best part of the training session, because it truly opened all of our eyes to view each other in a different light. The morning session set the tone very well so that the experience of playing of the game was that much more rewarding."

   "When we say down to play, I wasn't too sure how much I would enjoy this game. But we had a blast! The afternoon went by far too quickly."

   "This game made for a great training session."

****************************************************************

Email requesting more info about having Dr. Freeman facilitate a workshop for your organization

Email requesting information for ordering the game for your organization

The Know Me Game Price List

410-729-4011 -- Dr. Freeman's direct line

SPECIAL NOTICE: only for orders from SOUTH AFRICA
email me: greatworkshops@gmail.com
 include your SA contact information and I will make
sure you get your order even faster than usual
 

 

ASIAN-PACIFIC AMERICAN HERITAGE MONTH
Delivered at Program Service Center -- HHS
RADM Kenneth P. Moritsugu, MD, MPH
Deputy Surgeon General,  13 May 1999

 

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"Dealing  With  People  Who  Drive  You  Crazy!"®
The Freeman Institute™ Box 305, Gambrills, Maryland 21054
TEL 410-729-4011   CELL 410-991-9718   FAX 410-729-0353
EMAIL info@freemaninstitute.com

 

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